Channel: ChaosTV
Category: Science & Technology
Tags: material xcgishadersusdoslvfxraytracing
Description: Zap Andersson returns to the CG Garage podcast — and he’s brought a whole new theme tune with him. Zap also delves into new open-source standards in computer graphics, such as OSL, USD, and Material X, and details the methodology behind his advanced wood shader. NOTE: In the video, Zap mistakenly claims that the USD open source project is under the governance of ASWF (Academy SoftWare Foundation), but he was misremembering and this is actually incorrect. Chapters: 5:19 Welcome to Zap’s universe 10:29 “I, Robot” connection 16:11 Autodesk update 19:19 The Material X files 28:09 Creating a procedural wood shader 34:47 How the industry’s matured 39:29 Metalness and shaders 46:03 Zap’s new music streams 58:07 Zap’s office and returning to traveling Links: Zapandersson on Twitch: twitch.tv/zapandersson zaptronic on YouTube: youtube.com/zaptronic MaterialX: materialx.org Zap Andersson's 24 Hours of Chaos DJ Set: youtube.com/watch?v=_iZP68dH_7Q CG Garage Podcast website: chaosgroup.com/cg-garage Follow us on Facebook: facebook.com/CGGaragePodcast